I came up with a game idea and used the Unity platform to develop it.
There were two phases in the creation of this game. A two-person team was needed for the first stage's group project; one member filled the role of designer, and the other was the developer. Since no one had any programming experience, there were many problems during the game's development. Both had to switch roles, organize the workflow, design the interface, and edit to make the logic make sense. The next step is to test the draft on Unity to see how it performs. Version 1 of what we created allowed the object to move along the track.
The next stage(version 2) was a whole new design based on the first idea. This step was a big chance for me to play both roles—designer and developer. It took time for me to rearrange the structure of the game, also input more logic, which would offer more options for players to engage in the game. First, I had to build a specific asset for the game—from general to detailed items. It required an aesthetic in terms of color use and game logic. Secondly, all the assets were imported into Unity to simulate a real game. It introduces players to a fresh, energetic color theme that is coherent throughout the game(light blue and orange). To convey speed and drift spirit, the intro page has strong visuals of the F1 car, which runs vertically in front of the top page and is ready to come out of the canvas.
Two achievements I got from this project were teamwork, which helped me to understand how to develop a game, and collaboration with the team to overcome issues. Another aspect was how I could self-manage to do a solo role in game development. I hope I can develop more game in the future.
My mini museum
Medium: Blender, Mozilla Hub
Size: 1920 x 1080
Version 1
Version 2